Capstone Project

Artify

Problem

Since the pandemic, the demand for digital usage has drastically increased in the art world, straying away from its traditional structures in the past and adapting to a digital-first art community.

Approach

The team conducted 8 field studies and an interview with an AR expert to hone in on their main use cases. They then created an interactive prototype with Figma and conducted 3 rounds of usability studies to evaluate the overall user flow and individual features.

Solution

The team created an AR museum platform that uses an AR headset to provide a unique immersive experience. Utilizing T-Mobile's 5G network

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