Capstone Project
TECHNOLOGY CATEGORY
AR/VRINDUSTRY SPONSOR
MetaPROBLEM SPACE
Society and ArtDATE COMPLETED
December 15, 2023
MeVision
Problem
87% of the fastest-growing industries of the future are STEM industries, while only 20% of US high school graduates are prepared for college-level coursework in STEM majors. . This is because high school students perceive STEM as too complex, which makes them reluctant to apply themselves in these disciplines.
Approach
The team conducted secondary and primary research with various stakeholders to understand VR, education, and the challenges of learning STEM subjects. After synthesizing their findings and choosing a focus for their product, they held 3 rounds of user evaluation to measure the effectiveness of their prototypes and help redefine their design goals.
Solution
MeVision provides an equal learning opportunity to students by providing virtual tours and hands-on activities through the use of VR. Our product enables students to virtually interact with and learn how to use STEM technology.