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Launch Projects

The MS in Technology Innovation culminates in a six-months industry-sponsored capstone, where student teams address a challenge proposed by an industry sponsor, non-profit partner, faculty member, or fellow student. Projects differ from year to year depending on project sponsors, and typically span a broad array of disciplines and technologies.

View All past launch projects

T-Mobile and GIX: Partners in Innovation

T-Mobile Tech Experience has been a consortium member of the Global Innovation Exchange (GIX), an MS program in Technology Innovation at the University of Washington since 2018 – that’s 5 years of innovating with bright minds to create solutions for local and global impact. Hear from Erin, Linda, and few mentors and graduate students on the impact this partnership has, and how everyone involved benefits from this perfect match.

TranspoXR (Teague)

Transportation agencies conduct engagement sessions during planning to inform and engage the public in decision-making. However, there are obstacles to achieving productivity and efficiency in this step. Team TranspoXR created an augmented reality mobile application that allows the public to immerse themselzes in the transportation planning process and provide authentic, informed feedback.

Team ARTho (UW Medicine + Microsoft)

Team AR-Tho leveraged the HoloLens 2 to give surgical students higher quality, more accurate training by overlaying virtual anatomy over physical 3d models. This repeatable, low-risk, and immersive system results in the development of surgeons with greater muscle memory.

Gaia Cam (Microsoft AI for Good)

According to the World Economic Forum studies, each year more than 8 million tons of plastic waste ends up in the ocean. It is estimated that just 10 river systems contribute 90% of the ocean plastic. These plastics leach toxic chemicals that endanger both aquatic and human life.

Microsoft’s AI for Good team partnered with GIX students to develop an integrated system of IoT devices that use computer vision devices to collect data on plastic waste in rivers. By deploying multiple devices along rivers, they can locate pollution sources based on data analysis.

Uniband (Student-led)

Each year, approximately 60,000 Americans are diagnosed with Parkinson’s disease, but there is no sustainable service or product that allows individuals with PD and their doctors to consistently track their treatment progress over time. By developing a tremor-tracking wristband and a companion app, the team’s solution collects data on tremor intensity, diet, physical activity, and medication insight.

This detailed report helps doctors improve treatment outcomes based on more accurate individual data, and ultimately improve the lives of people who have Parkinson’s disease.

Team A-Eye (Microsoft AI for Good)

Over 370 million people in the world suffer from an eye disease, most commonly diabetic retinopathy, macular degeneration, or glaucoma. Currently, detection and diagnoses of these diseases require both a highly trained ophthalmologist and a clinical fundus camera costing over $20,000 thus rendering ophthalmology inaccessible throughout developing parts of the world.

With the help of Microsoft AI for good, GIX students developed A-Eye, a mobile retina camera designed for users who are not medical professionals. This low-cost and portable camera utilizes unique software and hardware techniques to capture high-quality fundus images at a low cost, eliminating the need for ophthalmologists to perform retinal imaging.

FlaminGo (T-Mobile)

In collaboration with T-Mobile, students designed and developed an augmented reality (AR) mobile game that explores and showcases the capabilities of the 5G network.

By leveraging the high-speed, low-latency, and wide bandwidth features of 5G, students were able to implement an AR experience that integrates real-time and multi-player collaborations.

SparkEd (Lanxum)

In collaboration with Lanxum, students designed and developed an educational game app that allows parents to personalize and remotely guide their child’s learning experience. It provides parents with the opportunity to customize the lessons and skills they teach their children, relative to their own values and beliefs. The game incorporates AI capabilities like image processing, voice interaction, and drawing recognition.

UbiRight (Student-led)

UbiRight is an original content monetization platform that provides a tamper-proof blockchain timestamp for original written and visual content posted online.

UbiRight strives to make copyright protection available to the masses. By providing access to copyright protection in a way that’s simple, free, and timely, UbiRight are demystifying and removing the barriers that currently exist in the process of pursuing legal copyright licensing.

PlayerX (Kico)

In collaboration with Kico, students designed and developed a mobile app to help transplants connect with other foreigners and locals in the area. The number of Seattle newcomers has increased in the last eight years by 20%, and out of those, only 29% have felt welcomed by locals.

With the goal to boost the sense of community in the Seattle area, and help people make new, lasting friendships, the app strategically connects people that frequent the same places and engage in similar activities.